If You Play Andromeda on PC, Prepare For Bioware’s Amends

By now, if you play video games (as you do) and use the internet (as you are doing now) you will no doubt have heard of the general disappointment in Mass Effect: Andromeda’s release. Disappointed fans have complained about everything from facial animations to the item development system, even the cinematic first person view of your ship navigating new systems was found to be unbearably long . After a few weeks of this onslaught of criticism, both reasonable and unreasonable, Bioware is prepared to let us in on a little secret: they are disappointed as well, and they wish to do better as soon as possible.


Yes, turns out the people at Bioware did not purposefully release a rough-edged game, and we will be seeing improvements soon. In a statement released this week Bioware stated: ‘

“In the new patch (1.05) for Mass Effect: Andromeda, our focus was on bug fixes and improvements to the player experience. We’ve introduced a number of balance changes to single player and multiplayer, and resolved some issues with saves not working properly. We’ve also improved lip-sync and facial acting during some conversations, and have implemented a much-requested change that allows players to skip the autopilot sequences in the galaxy map.”

These changes, expected to roll out to Computer Users Thursday the 6th (tomorrow), will include:

  • Increased Inventory Limits
  • “Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression” as well as changes to the balance in Multiplayer (with more details to come).
  • Decreased the cost of remnant decryption keys and made them more accessible at merchants
  • Improved logic, timing, and continuity for relationships and story arcs
  • Improved lip-sync and facial acting during some conversations, including localized VO (voice over) as well as Improved appearance of eyes for human and asari characters

…. Among other corrections. See more of these changes coming Thrusday here.

Additionally, Bioware also wrote a direct and poignant apology on the handling of a Trans NPC. This NPC unrealistically divulged this details before getting to know the Protagonist, as well as offering her deadname easily. Bioware promises

“At BioWare, we strive to make games that are representative of our players and the broader world around us […] Hainly Abrams, was not included in a caring or thoughtful way. We apologize to anyone who interacted with or was hurt by this conversation.  […] We have had several discussions with members of the transgender community, both internally at BioWare and in the broader community, and we are working to remedy this issue. Once the changes are implemented, Hainly will only reveal certain information to Ryder after they have developed trust, and only if the player chooses to support her.”

If these developments reveal anything, it is that Bioware is listening, for which players of the PC version are most likely grateful. No word out yet for changes to console editions of the game.


Jarys Maragopoulos
Jarys Maragopoulos grew up in the suspiciously isolated Ojai valley. Having acted in about a dozen plays as a child, including radio comedy routines, Jarys escaped with a College acceptance letter they had forged out of a hallmark card and octopus Ink. They rode the trains and learned the way of the hobos until arriving at the idyllic city of San Francisco, home to Jarys' dreams. At the University of San Francisco, where they won a Bachelors in History from the Dean in a Kung Fu match, Jarys met their two best friends and stopped blushing when they told people their favorite movie was “Return of the Jedi”. Since that time Jarys has earned their teaching credential (without resorting to thaumaturgy), collected a small library, learned Sumerian, and fell in love.
That list is not causal, they promise.

[Jarys is Genderqueer and, consequently, uses they/their/them pronouns.]

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