“I think this is the one you guys have been waiting for—we’re here to finally talk about Doomfist,” says Developer Jeff Kaplan in the latest Developer Update from Overwatch.
Yes, Jeff, yes it is the thing we’ve been waiting for. Take a look:
This drop comes on the heels of a news article released by the Times of Numbani Staff two days ago. Shedding further light on the incident that occurred in February, “…it can now be confirmed that what occurred was an attack by the Talon organization with the express purpose of freeing one man: Akande Ogundimu, better known as Doomfist.” Although much of the fandom was expecting Doomfist to become a playable character at the time of that incident, we were pleasantly delighted by another newcomer instead, Orisa.
From the animated short above we get a taste of what to expect with Doomfist in Overwatch. He appears to be a melee fighter that, even without the gauntlet, can still punch his way through a wall. Here’s the Developer Update with more info:
Doomfist strives to create conflict because he believes that’s what makes humanity stronger. Being on the council of Talon, he’s going to do his best to impose that ideology on the terrorist organization. It should go without saying, but this is the opposite of what the Overwatch international task force wants. Those clashing world views combined with the fact that Winston was the one who had Doomfist locked away for so many years means that he is going to do his best to wreck shop.
What does this mean for us in game? Let’s take a look:
Doomfist is an offensive hero
Base health: 250
- Passive Ability: The Best Defense
Dealing Damage with abilities crates temporary personal shields
When Doomfist lands a punch, he gains a temporary shield that increases with subsequent punches. The shield decays over time.
- Primary fire: Hand Cannon
Short-range weapon with spread. Reloads automatically.
Doomfist has a shotgun loaded into each knuckle of his left fist.
- Alt-fire: Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
Rocket Punch can punch directly through shields. Tanks, beware!
- Ability: Rising Uppercut
Knock an enemy into the air.
Doomfist will jump into the air and Rising Uppercut will knock an opponent into the air with him; good to combo with Seismic Slam
- Ability: Seismic Slam
Leap forward and smash the ground.
When in the air, Doomfist can target enemies. When he lands, he backhands an enemy so as to briefly stun them and pull them closer
- Ultimate: Meteor Strike
Press [Q] to leap up into the air. Move the targeting circle, then press [left click] to strike the targeted area.
Doomfist jumps up into the air, targets an area, and when he lands he stuns and knocks down all enemy heroes and deals damage.
From Jeff’s description, it sounds like Doomfist is going to be a great flanker and also potentially an initiator. With “The Best Defense” as your passive ability, the game is going to reward you for going in swinging and your survivability is going to increase the more frequently you can land those punches. The combo of “Rising Uppercut” and “Seismic Slam” is built right into the character, and it’ll be interesting to see if other heroes will have a way to break that combo.
It’s also interesting that when getting into a fight with Doomfist you’ll want to stay away from walls and other scenery at the risk of taking more damage. This is the opposite of what you’d want to do when facing the sniper, Widowmaker, who is also a member of Talon. I can see combos where Doomfist pushes an enemy out into the open, slams them into the ground, and then Widowmaker can finish them off or provide further backup if anything goes south.
One of our staffers, Patrick Lowry, gave us the following feedback after trying Doomfist out for a bit on the PTR:
He feels like playing Street Fighter inside Overwatch. In order to play him effectively, you’ll have to know the exact distance each of your abilities moves you instinctively, and set your self up for that perfect hit. He’s tanky, but he’s not a tank, and if he gets more than one DPSer on him he’s going down.
A little tanky and all the while pretty mobile. I’m down!
Overwatch players on PC can download the latest update for PTR and give Doomfist a try now. No word on when he’ll officially be released on the live version of Overwatch (sorry console players), but traditionally when rolling out new heroes it’ll go for 1-2 weeks on PTR before going live. This gives the devs some time to fix any bugs and rebalance heroes as needed.
I’m a little bummed that Doomfist isn’t being voiced by Terry Crews, but it sounds like Sahr Ngaujah has done a fantastic job so far and he’ll be a welcome addition to a stellar voice acting cast. What do you think of Doomfist? Potentially new favorite hero? Or are you bummed they’ve added another offense hero instead of a new defense hero?